In this newest version which can be found on GitHub, I have put in a few placeholder files to skin the menu, so I can actually see what is going on. I also fixed some errors involving the menu, that I wasn't even able to see when the screen was just black. In the menu, if the user selects options, it now takes them to a nice keybind editor. It lists out all the keybinds in the options.json file and allows the user to change them. Simple select a keybind with up and down arrows, and press right arrow to wait for a key to be captured into that slot. Game.py has also been changed to work with these new keybinds. However, since game.py immediately crashes the game during import, rightly so, and I haven't put in placeholder metadata and texture files, I have removed the game.py import from frame.py temporarily so I could work on the menu.

Comments