Music and Desolation

Today in Music Production class, using Ableton Live 9 and Ableton Push, I created a song I call "Ice." I am very proud of it, and I think it is my best song so far that I have ever made. My story writer who is helping me make a game using the Apex Engine, says that we could use this song as the main title theme for the game. I might release the Ableton Live Set file for the soundtrack of the game once it is finished I might not. But I am super proud of that song, and I want to make more. It is so cool that I get a place in my school to produce and compose songs like this. Also, this new game that I am working on, using the engine, is going to be called "Desolation." It will be a Link to the Past style RPG, pixelated graphics, top-down gameplay, quests, simple dialog, magical items, swords, etc., so I need to program these types of things into the game. In order to do this, I need to finish the objects system, the new entity system. This system will allow me to put things in levels that interact with the player, or things that the player can interact with. Items that can be picked up, NPCs that the player can talk to, enemies that attack the player, etc. I will hopefully be adding more songs to my Soundcloud over time as I develop this game, which I will be developing along side the engine. Also, itHub is a great place to check for more technical things but I will try to put some technical stuff in this blog, obeying the orders of my "Project Supervisor" a.k.a. "Dad." The thing I am working on right now is being able to import a bunch of individual python scripts that will contain code for different types of objects, and these files are in a subdirectory from the main scripts directory, and also I think that cx_Freeze doesn't like this whole subdirectory thing either. So, problems with python importing, and problems with cx_Freeze. Anyway, last time I pushed to the GitHub repository, there was a compiled build for all to play who have a windows machine. Also, I have been working on a tutorial for new developers like my friend who want to help me because I am horrible at explaining things unless I plan it and write it out ahead of time. This tutorial is part of the wiki, which is on the GitHub. A lot of things can be done and I hope to start working harder, and I can't wait til next semester when I will have a lot more time. Here are some screenshots of the engine. It doesn't look very impressive at all, but they're is a lot of backend stuff, and a lot of features that are there, but just aren't being used right now. I will probably make a better demonstration and post it here and on YouTube so watch out for that. Here are the screenshots:

You can see the character in one of the images, since there are very few assets loaded into the engine, and the character is not among them, the character appears as a tiny purple and black checkerboard that symbolizes a missing texture in many different games. It's pretty small, I don't know if you can see it on this page. Anyway that's about it for now, I hope to make more tangible progress soon. Oh also, the game Cataclysm? I will continue that game after the engine and Desolation are finished. Until next time!

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