I restructured a lot of files to make it easier for an end-user developer to come in and make their own game with the engine. The source code is in a folder, along with the binary, and they are on the same level, so any paths referenced in the code will work from the source code folder and the binary folder. There is a data folder for saved data like saved games and options, and a game folder for assets, maps and metadata. In the data folder in a new file called options.json, it is now possible to reconfigure the keybinds for the game. I still have not added this feature to the interface, but it works by just editing the file as of now.
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